![]() ![]() By the time I was in my late teens, as far as I was concerned adventure games had always been the most important and impressive genre of computer games, and they always would be.įirst, the good news: Even now, there's a lot to praise about Grim Fandango, and praise effusively. Although a combination of short memories and clickbait bombast can produce a statistically impossible number of "most" and "best" proclamations around videogames, I'm not exaggerating when I say that Grim Fandango has the snappiest, smartest, funniest dialogue I've seen in any game, ever, before or since. While LucasArts had clever dialogue down to something of an art by 1998, I was struck by how Grim Fandango played with those conventions. At one point, you end up trapped in a rambling conversation with a woman who has an item you need. As she yammers on from anecdote to anecdote, the four dialogue options at your disposal change, offering thematically appropriate barbs for each insipid subject she chooses. Eventually, you have to interrupt her if you want the game to proceed, but it's fun to watch the things you don't say-in a sense, the things your character is thinking-unfold as a dynamic and literal subtext. You have perhaps heard talk about Grim Fandango's soundtrack, which is famously excellent the remastered version has been rerecorded by the Melbourne Symphony Orchestra, and its mix of jazz, bebop and mariachi has never sounded better. Visually, Manny is much sharper-and not just when he's wearing a tuxedo. (Rim shot.) There are moments when the characters feel too crisp compared to the softer look of the backgrounds. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |